Character Profile.
This is the character that i have come up with for my game concept.
She is a fairy and she is constantly getting lost.
It is up to the player to find her by going to different locations, Finding clues, Encountering obstacles and finding away around the obstacles.
My character is a fairy because when I researched myths and legends about Dartmoor I found a few stories about people seeing Pixies. And this inspired me to have a fairy as a character, Because they are very similar creatures.
I found an image of a pixie in google images and i like the style that it was drawn in and found a picture of a fairy and got a picture of the famous fairy, 'Tinkerbell'.
I have not thought of a name for this character yet and I haven't created other characters. But that is on my list of agendas.
I think that because of the nature of the game and the style of the drawings, ect, This game will be aimed either more at younger children or girls. I want to introduce a male character to this game too so that it is not too one sided. I like a balanced game and the chance for the player to custom there preferences.
This is a front shot of my character.
I did this in a more simplistic style to the original concept. Because these are just concept ideas of what they will probably look like.
I did it in this style also because it was easier and faster and gave me more time to also focus on other things to work on.
This is a picture of the character in the game sitting down.I am planning in making this the image to combine with my tree stump image.
This is the action shot of the fairy flying. I want this to be what the character does when she is found. She will fly verticaly into the air and shout "You've won!!!"
This is the fairy sitting on the stump image that I manipulated. I like this because of the contract of dark natural colours mixed with the bright colourful fairy. this is exactly the effect I was originally trying to go for.
This is how the image will look roughly once the fairy is found and she is in clear sight. She will have stars flickering arouns her because I think it is a nice touch and adds effects. Considering the typical fairy is seen to have a glow around them and "Fairy dust".The quality of this image isn't that great because I exported it from Flash CS5.5. I did this because it was easier than uploading it to Youtube to show case on here.
This image shows the two image I used as a refence into drawing my final Fairy.
This shows the stages in drawing and colouring this image too.
This video represents a token that will be the clues inside this game.
These little stars will appear wheen the fairy is near and you are close to finding her. I intend to make it at the corner of the screen so that when you become close to her the little star clues become more intence and start to flicker, Ect.
This image is suppose to represent the little icon used on a health bar. This one is designed for if a girl was playing. I made it so that they were more gender friendly just in case any male people decided to play this game.
I've made it Plain and simple for the boys to play because it is hard for a boy to like a game if everything is just for the girls, Ect.
These are the rendered health bars that I designed for the game.
I did the one for boys as blue and the one for girls as pink. I did it this way because I wanted this game to be a little farer. And well anyone can choose any gender to play. I chose this idea because I like the idea of personalisation in games. A lot of the games that I play for example the Halo games have interchangable Suits of armour and amour colours, Even badges. And I wanted to some how get that idea into this game. I like this idea also, because it shows individuality and also personal reference.
This is how it will look during game play.
There is also a directional compass at the bottom of the screen with an interactive location spot to give some clue to the player as to where the fairy they are looking for, is.
Positive- I think that it is a good technique to seperate gender and allow them to choose their preferences.
Negative- I think that in the male compass I should have used a diffent style of writing to suit the type of player.
This is what it will look like roughly when the player is losing lives in the game. I kept it to red crosses because of my Sign research as red is somewhat a sign of danger and then I used my common knowledge of crosses being known as a mark for something being done wrong. This is why I kept it that simple, because it is a game designed for kids and I want it to be as easily percieved as possible.
These two images are experimentations that i have made with fonts and text that will potentially be the title for the game concept that I am designing.
The reason i like the first one is because it is nice and easy to read with a small design on one of the letters I like this because fairies are know to be very natural and a lot to do with leaves and branches, Ect.
I also like the second one because it is funky and also easy to read and more child friendly. Where as the first one seems a little bit more mature or for teen magazines style.
No comments:
Post a Comment